Show simple item record

Elérhetővé téve ekkor2022-10-25T07:00:25Z
Szerző Demchenko Olena
MTMTID:
10083354
Webcímhttp://pea.lib.pte.hu/handle/pea/34481
Az értekezés nyelveAngol
Az értekezés címe az értekezés nyelvénElectronic Commerce in the Gaming Industry. The Applicability of Consumer Protection Framework and Legal Challenges
Absztrakt az értekezés nyelvénThe present research examined the existing regulatory and contractual approach toward player versus gaming platform legal relationships both on the stage of the game acquisition and in-game transactions. The author analyses applicable regulations on the European Union level as well as existing contractual arrangements in the game industry in order to determine whether, considering the specifics of the digital products and business models offered, the current status can ensure consumer protection and, at the same time, facilitate innovation and business growth. The research focuses on gaps in existing legal procedures regulating gaming platform access, virtual transactions, consumers’ counter-performance under “free” subscription contracts as well as intellectual property rights of parties. Within the course of the present work, the author stresses the necessity of new legal models’ application in the gaming industry and underlines the importance of amendments to the current European leg-islation with the focus on video games’ commoditization in order to protect consumer rights, free movement of digital goods and to secure Digital Single Market Strategy of the Europe-an Union.
Kulcsszó (Magyar)digitális szolgáltatásnyújtás
Digitális tartalom
fogyasztóvédelem
videojátékok
virtuális tulajdon
Kulcsszó (Angol)consumer protection
Digital content
digital service provision
video games
virtual property
EgyetemPécsi Tudományegyetem
Doktori iskolaÁJK Állam- és Jogtudományi Kar Doktori Iskola


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record